E-MATE 2.0

Building Capacity for Interactive Teaching and Learning

Read the Campus Technology feature on E-MATE, Building a Blueprint for Better E-books

About The Projects

The E-MATE, E-books and Mobile Apps for Technician Eduction project team successfully collaborated with two ATE Centers to develop interactive e-textbooks in two very different disciplines – the “automated warehouse”, and “light and lasers”. The most important and impactful outcome of this work, however, has been learning and documenting how best to create interactive content and determining its efficacy in engaging students and improving teaching and learning.

With E-MATE 2.0, we will build capacity and empower others to create their own free or inexpensive, cross-platform interactive content. Among the key challenges we will address are:

  • Working to create faculty evangelists that model the adoption and use of e-textbooks and interactive content for their peers and their students,
  • Filling the void left by publishers’ reluctance to offer dynamic, interactive e-textbooks,
  •  Addressing the ballooning costs of traditional instructional materials,
  • Building e-textbooks and interactive content that is available across a range of devices and operating systems.

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E-MATE 2.0: Building Capacity for Interactive Teaching and Learning, is a project supported by the National Science Foundation under Grant No. DUE 1601612.

E-MATE, E-books and Mobile Apps for Technician Education, is a project supported by the National Science Foundation under Grant No. DUE 1205113

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