E-MATE 2.0

Building Capacity for Interactive Teaching and Learning

About Widgets

The E-MATE team describes a widget as a digital element purposely infused in an e-book to enable and encourage readers to interact with content to enhance learning and understanding.  Widgets have the potential to increase student engagement by inviting readers to "do", not just "read and review".

The team’s primary e-book development tool, iBooks Author, includes tools to create Pop-Over, Media, Scrolling Side Bar, Interactive Image, Keynote, 3D, Gallery, Review, and HTML widgets. The HTML widget allows e-book developers to easily add HTML widgets created using third-party software tools, such as Book Widgets, Tumult Hype, and Bookry, in iBooks Author.  

 

Tutorials

If you'd like the digital assets to follow along with the tutorials, email Co-PI Kelly Parr at kparr@brookdalecc.edu

iBooks Author Widget Tutorials

Tumult Hype Widget Tutorials

How to Make a Mobile App Using XCode and a Hype Widget Exported as HTML

Book Widgets Tutorials

Instruction Sheets


 

If you'd like the Captivate 7 Template referenced in the instructions, email Co-PI Kelly Parr at kparr@brookdalecc.edu

How to Create a "Jeopardy" Game Using Captivate 7

How to Convert a Captivate 7 HTML "Jeopardy" Game to a Widget

 

 

E-MATE 2.0: Building Capacity for Interactive Teaching and Learning, is a project supported by the National Science Foundation under Grant No. DUE 1601612.

E-MATE, E-books and Mobile Apps for Technician Education, is a project supported by the National Science Foundation under Grant No. DUE 1205113

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